Game Manual
Code N’ Cupcakes
Contents
2.1 Penalties
2.2 Robot Restrictions
3.1 Field Setup
3.2 Zone Information
3.3 Scoring Hubs
3.4 Scoring Information
4.1 Autonomous
4.2 Tele-Op
4.3 End Game
Game Overview
30-second autonomous
1:30 minute tele-op
30-second end game
Rules
Autonomous:
1 preloaded donut is allowed in the robot
Robots may leave the starting zone for points
Robots may score in a basket for double points
Tele-Op:
Robots can score donuts for points
Robots can score donuts in a higher bin for more points
Robots may defend other robots by pushing donuts away from the enemy team
Robots may not push, pin, or hit robots with the intent to influence the enemy robot’s position
2.1 Penalties
Push, pin, or hit robots with the intent to influence the enemy robot’s position (-3pts)
Moving field elements [bins] (-1pts)
2.2 Restrictions
17in wide x 17in long x 17in tall (Robot Parameters)
Don’t block opposing alliance high/low bins
3. Field Layout
3.1 Field Setup
White (Glazed Donuts) x12
Purple (Blueberry Donuts) x6
Green (Matcha Donuts) x6
Golden [Donut] High x3
Starting Area: Entrance
Donut Area: Pantry
Scoring Ares: Bins
3.3 Scoring Bins
Robots can score in the bins on the opposite side of the field
High bin on the right
Low bin on the left
3.4 Scoring Information
Glazed Donuts in Low Bin
Blueberry Donuts in High Bin
Matcha Donuts in High Bin
Golden Donut in High Bin
4. Points
4.1 Autonomous: (30sec)
Leave starting area (2pts)
Score Donut (4 (Low) / 6 (High) pts (x2))
4.2 Tele-op: (1.5 min)
Glazed Donut = 2 points for a pair
High Bin Donuts = 4 points for a pair
4.3 End game: (30 sec)
Golden Dont - 5 Points Low Bin; 7 Points High Bin
(Can Still Score Other Donuts for Original Point Values)