Game Manual
Contents
2.1 Penalties
2.2 Robot Restrictions
3.1 Field Setup
3.2 Zone Information
3.3 Scoring Hubs
4.1 Autonomous
4.2 Tele-Op
4.3 End Game
Game Overview
30-second autonomous
2:00 minute tele-op
30-second end game
Rules
Autonomous:
1 preloaded cube is allowed in the robot
Robots may leave the starting zone for points
Robots may enter the cube zone for points
Robots may score a basket for double points
Tele-Op:
Robots can score buckets for points
Robots can pick up and score higher value cubes for more points
Robots may defend other robots by pushing cubes away from the enemy team
Robots may not push, pin, or hit robots with the intent to influence the enemy robot’s position
Robots with a claw may score by reaching over the center barrier
2.1 Penalties
Push, pin, or hit robots with the intent to influence the enemy robot’s position (-2/-4pts)
Moving field elements (-1/-2pts)
2.2 Restrictions
46cm wide x 46cm long x 46cm tall (Robot Parameters)
Robots can be outside the physical perimeter if within a restricted perimeter
Don’t block deposit hubs
3. Field Layout
3.1 Field Setup
x12 cubes
x2 collapsable buckets
x4 pool noodles
x1 red tape
x1 blue tape
Starting Area: Beach
Platforms: Islands
Cube Area: Ocean
Scoring Hubs: Recycling Plants
Cubes: Condensed Plastic
3.3 Scoring Hubs
Robots can scofre at the recycling plants in the center of the field
Robots can score in the top goal or push “plastic” into the slot
4. Points
4.1 Autonomous: (30sec)
Leave starting area (2pts)
The robot perimeter is in the ocean (3pts)
Score plastic (2/4pts (x2))
Pick up plastic (2pts)
4.2 Tele-op: (2 min)
Regular cube (1pt)
Special cube (2pts)
4.3 End game: (30 sec)
Regular cube (2pts)
Special cube (4pts)
Park in starting zone (2pts)